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SHOWREEL
MY TOOLKIT
I enjoy combining creativity with technical workflows. Below are the tools I feel most at home with, and what I use to turn concepts into finished projects.

Houdini
I use Houdini to build procedural assets and run VFX simulations, often creating reusable systems for complex environments or effects.

Unity
I use Unity primarily for creating interactive scenes and prototypes.

Adobe Photoshop
I use Photoshop to edit images, create textures, and put together concepts. It helps me polish and present my work.

Blender
Confident in modeling, texturing, and lighting within Blender. I often use it for creating 3D assets and product visualization with a focus on realism.

Adobe Premiere Pro













