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SHOWREEL

PROJECTS
 

Each project shows part of my process — from idea to final result. Click any project to read more about what I did and how I made it.

MY TOOLKIT

I enjoy combining creativity with technical workflows. Below are the tools I feel most at home with, and what I use to turn concepts into finished projects.

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Houdini

I use Houdini to build procedural assets and run VFX simulations, often creating reusable systems for complex environments or effects.

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Unity

I use Unity primarily for creating interactive scenes and prototypes.

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Adobe Photoshop

I use Photoshop to edit images, create textures, and put together concepts. It helps me polish and present my work.

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Blender

Confident in modeling, texturing, and lighting within Blender. I often use it for creating 3D assets and product visualization with a focus on realism.

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Adobe Premiere Pro

I edit videos and create polished project reels to present my work professionally — including timing, transitions, and final grading.

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Python

I use Python to automate tasks and build small tools for improving workflow efficiency, especially in  Blender.

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Unreal Engine

I work with Blueprints, lighting setups, and material creation for real-time rendering projects. Especially focused on achieving realistic CGI in product visualization.

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C#

 Code in Unity to add interactivity and build tools that streamline my development process.

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