SHOWREEL
MY TOOLKIT
I enjoy combining creativity with technical workflows. Below are the tools I feel most at home with, and what I use to turn concepts into finished projects.

Houdini
I use Houdini to build procedural assets and run VFX simulations, often creating reusable systems for complex environments or effects.

Unity
I use Unity primarily for creating interactive scenes and prototypes.

Adobe Photoshop
I use Photoshop to edit images, create textures, and put together concepts. It helps me polish and present my work.

Blender
Confident in modeling, texturing, and lighting within Blender. I often use it for creating 3D assets and product visualization with a focus on realism.

Adobe Premiere Pro
I edit videos and create polished project reels to present my work professionally — including timing, transitions, and final grading.

Python
I use Python to automate tasks and build small tools for improving workflow efficiency, especially in Blender.

Unreal Engine
I work with Blueprints, lighting setups, and material creation for real-time rendering projects. Especially focused on achieving realistic CGI in product visualization.

C#
Code in Unity to add interactivity and build tools that streamline my development process.